Diorama Planning Example

Table of contents
  1. Diorama Planning Example
    1. Introduction
    2. Example Scope (Diorama)
    3. Hardware Planning Summary (Diorama)
    4. Hardware Placement Strategy
      1. Centralized Pod Components
      2. Distributed Breakout Boards
    5. Interaction Planning Examples
      1. Visitor Interaction (Buttons)
      2. Proximity and Presence Detection (Optional)
    6. Audio and Narration Planning
    7. Lighting and Visual Feedback
    8. Optional Track and Train Integration
    9. Power Planning Overview
    10. Why This Diorama Example Matters
    11. References

Introduction

This example illustrates how LCC Fusion can be used to build an interactive, self-contained diorama that demonstrates automation, sensing, sound, lighting, and optional train interaction.

Unlike operational track scenarios, a diorama emphasizes experience and interaction:

  • Visitors approaching the display
  • Buttons triggering actions or narration
  • Sound and lighting responding dynamically
  • Optional rolling stock added later without redesign

This guide focuses on planning decisions, not installation or configuration.


Example Scope (Diorama)

The diorama includes:

  • A static or lightly animated scene
  • One or more interactive buttons
  • Scene lighting
  • Audio playback, including optional text-to-speech narration
  • Optional proximity detection when a person approaches
  • Optional short track section for a locomotive
  • Optional reversing section for unattended operation

All components are contained within a single Pod, with breakout boards placed near scene elements.


Hardware Planning Summary (Diorama)

The table below identifies required hardware and optional capabilities commonly planned for an interactive diorama.

LCC Fusion Hardware Quantity Purpose
Node Bus Hub 1 Required. Distributes power and communication to all cards
Node Card 1 Required. Hosts the diorama logic, events, and configuration
Digital I/O Breakout Board 1 Optional. Connects buttons and diorama lighting
Button Card 1 Required. Handles visitor interaction via push buttons
Button Breakout Board 1 Required. Connects physical buttons to the Button Card
Sensor Card 1 Optional. Supports proximity or presence detection (e.g., visitor approaches)
Sensor Breakout Board 1 Optional. Connects IR, ultrasonic, or other sensors
Audio Card 1 Optional. Provides sound effects or narration to a diorama speaker
PWM Card 1 Optional. Controls scene lighting or simple signal lamps
Signal Breakout Board 1 Optional. Connects to LEDs and lighting circuits
UOD Card 1 Optional. Detects a person approaching the diorama
UOD Breakout Board 1 Optional. Connects ultrasonic or proximity sensors
BOD Card 1 Optional. Detects occupancy if a locomotive is added
Block Breakout Board 1 Optional. Connects to track feeders
DCC Card 1 Optional. Provides DCC power for a short track section
BSD Card (Block Reversing Detection) 1 Optional. Enables unattended or reversing track operation
BRD Breakout Board 1 Optional. Connects to mainline and reversing loop blocks

Key planning takeaway: A compelling diorama can be built with just a Node Card, Node Bus Hub, and Button Card, with all other hardware added incrementally to enhance interaction and realism.


Hardware Placement Strategy

Centralized Pod Components

All logic and control cards are typically centralized in a compact Pod:

  • Node Card
  • Node Bus Hub
  • Button Card
  • (Optional) Sensor, Audio, PWM, BOD, UOD, or DCC Cards

This simplifies:

  • Maintenance
  • Demonstration
  • Transport of the diorama

Distributed Breakout Boards

Breakout boards are placed near scene elements:

  • Buttons at visitor-accessible locations
  • Speakers hidden within the scene
  • Sensors aimed toward the viewer
  • Lighting breakout near LED clusters
  • Track breakout near rails (if used)

This keeps wiring short and unobtrusive.


Interaction Planning Examples

Visitor Interaction (Buttons)

Buttons may be planned to:

  • Start or stop a scene animation
  • Trigger sound effects
  • Initiate narration
  • Override automatic behavior
  • Reset the diorama to an idle state

Buttons define intentional interaction, distinct from automated sensing.


Proximity and Presence Detection (Optional)

Using a Sensor Card or UOD Card, the diorama can respond when a person approaches:

  • Wake the scene from idle
  • Fade lighting up
  • Play introductory audio
  • Enable buttons only when someone is present

This supports hands-off operation in public settings.


Audio and Narration Planning

Audio can be planned for:

  • Ambient background sound
  • Discrete sound effects
  • Spoken narration explaining the scene
  • Text-to-speech playback for accessibility

Audio playback is event-driven and can be triggered by:

  • Buttons
  • Sensors
  • Occupancy detection
  • Timed automation

Lighting and Visual Feedback

Using a PWM Card, lighting may include:

  • Scene illumination
  • Indicator lights
  • Status LEDs
  • A simple two- or three-lamp signal

Lighting reinforces interaction and provides immediate visual feedback.


Optional Track and Train Integration

If a locomotive is added later:

  • A short block can be defined using a BOD Card
  • A simple signal can indicate block occupancy
  • A DCC Card can power the track
  • An auto-reverse solution can support continuous unattended operation

Planning for this early avoids redesign but does not require immediate implementation.


Power Planning Overview

  • All cards receive power via the Node Bus Hub
  • Breakout boards connect to the layout accessory bus
  • Higher-current loads (lighting, motors, track) are isolated from logic electronics

This separation is especially important in compact diorama builds.


Why This Diorama Example Matters

This example demonstrates that LCC Fusion supports:

  • Non-operational displays
  • Educational and outreach projects
  • Museum or club exhibits
  • Incremental growth from static to interactive
  • Adding trains after the scene is complete

It reinforces that LCC Fusion is not limited to track-centric automation.

References


Last updated on: January 12, 2026 © 2026 Pat Fleming